10 Burning Questions with Logan Nowak of Husky Paw Games

If you’re a member of our forums you may have come across someone by the name of Logan Nowak. Logan is a active member in our forums, and a frequent commenter on the site. It is cool for us to be able to feature a developer who is also a member of our community. We had a great discussion with Logan, check it out.

1. How did you get started with Windows Phone?

I started developing for Windows Phone as a student. Microsoft gives students free AppHub memberships, and I already had a Windows Phone, so why not?

2. What phone do you personally use?

I’ve been rocking the Samsung Focus for just over a year now. I’d recommend it to anyone, if Samsung were still making them, anyway.

3. What was your biggest challenge in developing your apps?

The biggest challenge in developing apps is the final stretch. Putting in the final touches isn’t ‘hard’, it just isn’t as fun as getting started on the next project. I offset this by jumping from project to project and updating previous apps.

4. Which of your apps is your favorite?

Of all my games, Cloud Blaster has to be my favorite. I started working on it a bit over a year ago, and put out an incomplete version last October to push me to complete it. It sat around for a few months, but now it is almost finished. It has come a long way from the version that was out last year, I actually ended up just starting over a few times. I’d have to say the biggest draw to it, for me, is an emotional one. The main characters are my huskies, which is also where I got the name ‘Husky Paw Games’.

5. Monetization: in terms of driving revenue, can you tell us about your experience, your strategy, and the overall potential? (We know this is a touchy subject and confidential issue, but we appreciate any details you’re willing to share)

When it comes to monetization for indie developers, at least for most indie game developers, if you aren’t Xbox Live, you have to be willing to use ads if you want revenue at all. In my experience, free games get about ten times the downloads that a paid game would get, even with trials. I’m probably not the right guy to talk to about this, I only make about five dollars a day.

6. What do you want to see in Windows Phone 8?

The biggest thing I want in Windows Phone 8 is a better marketplace. Xbox Live apps take up all the recommended apps, no matter what app or category you are looking at. If I had it my way, recommended apps would be based on keywords and Xbox Live apps would stay in their own category to let others have more exposure. I am no doubt a bit bias on this, but I’m not the only one complaining about it.

7. Do you develop for other platforms and how does Windows Phone compare to those platforms?

The only other platform I develop for is Windows 8, but I’ve only dabbled around with it. Windows Phone is going to be my home for the foreseeable future.

8. If you could give one tip to fellow Windows Phone Developers, what would it be?

Don’t be afraid to go the extra mile. Try to make sure you always address any issue presented to you by your users. It is great for your reputation, and, a lot of the time, users will see things that you missed or have ideas to make your app better.

9. Tell us one thing that most people don’t know about you.

I’m going to be a dad. The best part is I’m going to name him Bruce Wayne, and the wife even okayed it.

10. What is your favorite candy?

Jolly Ranchers usually keep my happy for quite some time.

Thanks Logan! Check out Logan’s games here and his website here. If you see him around the site be sure to say hi.

Are you interested in taking part in Developer Appreciation Month? Let us know by contacting us with the subject “Developer Appreciation Month”. We’d love to feature your app.

  • I feel bad for not having as rad of answers as the other developers.

  • robjackson81

    I thought they were pretty rad!

  • duality

    I liked your answers they were really kewl =]