[Guest Post] Cloud Blaster Beta receives hefty update

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This is a guest post written by Logan Nowak, the developer of Husky Paw Games. Cloud Blaster’s update is now live in the marketplace. This update has a lot of various changes. First up, is the UI. I’ve been messing with the interface a lot, trying to get it to show everything...

[Exclusive] Preview of Upcoming Xbox LIVE Title Mush

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It’s always fun to get a look at Xbox LIVE games before they hit the marketplace. Today we’re having a peek at Mush, an emotional platformer from Angry Mango Games. The team behind Mush consists of five developers who worked through their concept to turn it into an Xbox LIVE...

10 Burning Questions with Martin Gernegross, Developer of FlyingTiles

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We’re winding down our Developer Appreciation Month feature, which today is with the developer of Flying Tiles. Martin Gernegross hails from Germany and developed the game with several mini-games in tact. If you haven’t checked it out you definitely should. There will be a...

[Guest Post] An open letter to Joe Belfiore, manager of the Windows Phone Program at Microsoft

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This is a guest post written by Marios Karagiannis, the developer of MonsterUp Adventures. Joe, I am a long time exclusive game developer for the Windows Phone platform. My games, MonsterUp, Galaxium and the recently released MonsterUp Adventures, have proven to be huge hits,...

10 Burning Questions with Adam Dawes, Developer of RSS Central

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Among the excitement of Windows Phone 8 and the Microsoft Surface tablet, Developer Appreciation Month marches onward. Today we have an interview with Adam Dawes, the developer of RSS Central for Windows Phone. We asked Adam about the challenges of developing an RSS reader for Windows...

10 Burning Questions with John Hasson, Developer of Sell My Books

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Today for our developer showcase we’re joined by John Hasson, an experienced app developer who has worked on multiple platforms. John has lots of experience and several tales to relate in his development for Windows Phone, including several apps under his belt. His newest is Sell...

10 Burning Questions with Kalidorn, the father/son team behind Boonce

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There are a lot of great developer stories, but this one might take the cake. Let us introduce you to Garry and Ed, the father/son developer team behind Boonce. We’ve mention Boonce a few times on this site because we think it’s a great little known game, and finding out the...

10 Burning Questions with Peter Lindgren, developer of Duudle

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For our next interview we are talking with Peter Lindgren. He is the developer for a game you’ve probably heard of: Duudle. The game itself is a cross platform, multiplayer, drawing/guessing game. You could say he beat DrawSomething to the punch. Check out what Peter had to...

10 Burning Questions with Team KIDE, creators of TeeDee

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We love finding hidden gems, and we think TeeDee is one of them. It has a measly 5 ratings in the Marketplace, but that doesn’t reflect the Xbox Live-quality graphics and gameplay. We sat down and talked to Team KIDE about TeeDee and Windows Phone. Check it out. — 1. How...

10 Burning Questions with Magiko Gaming, creators of the Platformance series

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To kick off Developer Appreciation today, we sat down with Magiko Gaming, the makers of the incredibly hard but satisfying Platformance series and got a bit of insight into their history with the Xbox LIVE Indie Games suite and their start on the Windows Phone platform. 1. How did you...